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This is a history sub-page related to The Puppet.

Five Nights at Freddy's 2[]

FNAF2PuppetJumpscare

The Puppet attacking the night guard.

The Puppet is located in the Prize Corner and will only appear if the Music Box is left un-wound for too long.

Phone Guy mentions that the night guard needs to keep the Music Box wound, as the animatronics have a feature where they attempt to find sources of noise or potential customers. The source, in this case, is the Office. Keeping the Music Box wound is vital to keep the Puppet at bay; if it is left unwound for too long, the Puppet will exit the Prize Corner and will attack the night guard, ignoring the Freddy Fazbear Head, resulting in a Game Over.

The Music Box can be wound remotely by going to CAM 11. As it unwinds, a warning sign will appear next to the CAM 11 box on the camera map, as well as on the bottom right of the screen when not using the Monitor. The warning sign starts out orange, signalling that there is only one piece of the counter left before the music nears its end. It then blinks red when the timer has run out, meaning the music is about to end, and the Puppet is seconds away from beginning its attack. Once the red exclamation mark disappears, action must be taken immediately, or the player will be completely helpless against the Puppet.

It was previously thought that once the timer ran out, there was no way to stop the Puppet, but this is not true. Since the Puppet will not move while the light is on it, it is possible to hold the light on the Puppet and wind the Music Box, keeping it there as long as the Music Box is still wound. If the Puppet is caught in its first stage of exiting the box, the player still has one last chance to stop the Puppet in its tracks and prevent it from reaching the second and final stage. The player must still treat this as a normal Music Box rewinding, as the other animatronics can still attack the night guard.

Puppet at CAM07 (1 ver)

One of the Puppet's hallucinations from the Main Hall, ingame.

Regardless of what happens after it begins its attack, even if the Music Box is wound up after it has left the Prize Corner, the Puppet will still make its way towards the Office, attacking in a manner very similar to Withered Foxy. There is no way to stop it once it has begun its approach and will kill the night guard, even if they are wearing the Freddy Fazbear Head; the only way of surviving at this point is making it to 6 AM. The player will know it has left if they hear the tune "Pop! Goes the Weasel" begin to play. The player will be able to find the Puppet the cameras indicated by the stronger static. The path goes like this Prize Corner, Main Hall, either Party Room 3, Party Room 1, or Party room 4, Party Room 2 and then The Office. This is mainly demonstrated by the Custom Night where its attack time is based on other animatronics' A.I.s.

ITSME

The Puppet watching the player during the cutscene.

The Puppet also appeared in the fourth cutscene from the end-of-night series of dreams that took place in Freddy Fazbear's Pizza from the first Five Nights at Freddy's game. It will copy the player's movements until the cutscene ends, ending up as a black screen with the "it's me" text at the top left.


Five Nights at Freddy's 3[]

The Puppet returns in Five Nights at Freddy's 3 as one of the attractions found in Fazbear's Fright. Along with Chica, it can be seen in the hallway in CAM 08. Its appearance does affect gameplay, and if the player stares at the Puppet for too long the Phantom Puppet will attack.

For the Phantom Puppet, not much can be seen about it, as only its head is shown. The Puppet lacks a body entirely and the back of its head which makes it partly empty. Although sometimes on CAM 08, the player can see the real Puppet, with the same design from the second game, real enough to see its reflection until it is actually revealed to be Phantom Puppet after lowering the Monitor down.

Perhaps the Puppet's only notable appearance in the game is in the minigame "Happiest Day". In this minigame, which can be accessed on any night by double-clicking the drawing of The Puppet on the right wall of CAM 03, the player plays as the Puppet and can only walk left and right. Walking right, the player will pass by several children wearing animal masks, appearing to resemble Happy Frog, Pigpatch, Mr. Hippo, and Orville Elephant, along with a fifth unknown blue character, and on the far right, a crying child can be found next to a table. Also next to the table are several children wearing gray masks, the number of children present being the same as the number of children unlocked from previous minigames. If the player has not completed all the Cake Endings from all previous minigames, the only exit will be via the Exit door to the far left.

However, once the player has completed all other Cake Endings, they will then find four children wearing masks of Freddy Fazbear, Bonnie, Chica, and Foxy to the left of the table, replacing the children that were previously wearing gray masks. Touching the table will place a cake on it, and the crying child will now have on a Golden Freddy mask. All five children will disappear, as well as the player character, leaving their masks lying on the ground. The six balloons previously seen in the room will now float up towards the room barrier, and the game will abruptly end. Upon completion of this minigame and getting the Cake Ending, the player will be rewarded with a third star on the main menu screen, and completing Night 5 will now give the player the "Good Ending".

The giant figure in the background of "Mangle's Quest" minigame bears some resemblance to the Puppet, although it serves no function and is only part of the background.

Five Nights at Freddy's 4[]

Although the original Puppet doesn't appear in Five Nights at Freddy's 4, its nightmarish incarnation, Nightmarionne, replaces Nightmare in the Halloween Edition of the game. In addition, the music of the original Puppet's music box plays throughout Nightmarionne's presence.

Freddy Fazbear's Pizzeria Simulator[]

The Puppet makes a return in Freddy Fazbear's Pizzeria Simulator. It appears in the minigame for the Security Puppet item, and is also found trapped inside Lefty.

Should the player buy the Security Puppet item from the Catalog and place it in The Pizzeria, they can play test it as a minigame. During the game, the player becomes the Puppet and is tasked with stopping a child with a green security bracelet from leaving the restaurant. The Puppet will hide in their giant gift box and occasionally peek out to observe the children. It can leave its box and wander around with player input as well, though making contact with any wrong child will end the minigame.

During the usual iteration of the minigame, the child will never appear and no Faz Score or money will be awarded to the player. However, should the player play test the game enough times, a special version of the game will play out. This is required for the Lorekeeper certificate.

The following information contains spoilers. To view them, click the [show] tag.

During this iteration of the game, the Puppet has been trapped in its box as the child with the green bracelet, looks in from outside, clearly distressed. Once the Puppet breaks free of its box, it is free to go outside to reach the child who has now disappeared. As it rains outside, the Puppet travels outside the restaurant looking for the child, shorting out from the rain. It eventually finds the child's corpse near some trashcans and crawls over to them.

The following information contains spoilers. To view them, click the [show] tag.

Freddy Fazbear's Pizza Simulator reveals that the Puppet was made to keep children in Fredbear's Family Diner safe. However, when a child named Charlotte Emily was locked outside in the rain, the child was killed by William Afton, shown in the Take Cake to the Children death minigame from Five Nights at Freddy's 2. The Puppet then goes outside after Charlie, taking significant damage from the rain before finally finding the child's corpse.

During the Completion ending, Henry Emily takes time to speak to his daughter Charlie as images of the aforementioned child and the Puppet show on screen, revealing that the Puppet had been possessed by his daughter. His monologue also confirms that she, as the Puppet, had done the same with the other murdered children from The Missing Children Incident by restoring their lives by making them animatronics as well and giving them a chance for vengeance against their murderer William. He then tells the Puppet it's time for both of them to rest, the Puppet then burns and is destroyed inside of the pizzeria with it's purpose complete.

Ultimate Custom Night[]

Puppet's Jumpscare

The Puppet's jumpscare in Ultimate Custom Night.

The Puppet, alongside its nightmare counterpart and the animatronic its inside of appear in Ultimate Custom Night as one of the many antagonists.

Like in the second game, the Puppet resides in its music box, now located in the Kitchen. The player needs to wind up the music box to keep it tamed. However, if they neglect its music box, the Puppet will escape and proceed to attack the player very soon after. It cannot be put back into its music box, and the ventilation system will start draining much faster, causing blackouts and a game over. However, unlike Five Nights at Freddy's 2, there is no warning symbol for when the music box is about to run out. Furthermore, unlike in Five Nights at Freddy's 2 where there's a small grace period for the Puppet to emerge from the music box, in this game the Puppet will attack immediately upon the music box running out. If the Global Music Box is activated, the music box will automatically wind itself up, along with soothing other audio-based animatronics, but this puts a substantial drain on the player's power supply.

The challenges in which the Puppet is present are as follows:

  • Pay Attention 1
  • Pay Attention 2
  • Creepy Crawlies 1
  • Creepy Crawlies 2
  • Old Friends
  • Chaos 1
  • Chaos 2

Five Nights at Freddy's VR: Help Wanted[]

Puppetvr

The Puppet attacking the player, animated.

The Puppet returns in Five Nights at Freddy's VR: Help Wanted. It appears in the FNAF 2 levels, where its behavior remains the same: the player must wind the music box to keep it at bay. Failure to do so results in the one seeing the Puppet walking down the hallway and the power seeming to go out. Then the Puppet will attack the player. It also appears in the Pizza Party level of Night Terrors, emerging from the Music Box in a room resembling the Game Area. Take too long to leave the room and the Puppet will jumpscare the player.

Five Nights at Freddy's: Security Breach[]

The Puppet appears as a Plush in Freddy Fazbear's Mega Pizzaplex, and its mask appears on The Blob. It also appears on the Puppet Basketball arcade machine.

Tales from the Pizzaplex Series[]

GGY[]

The Puppet appears on an arcade machine in the Pizzaplex's Fazcade.

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